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Metroid fusion cheat codes music modifier
Metroid fusion cheat codes music modifier













metroid fusion cheat codes music modifier

Zeta Metroids will die after being hit with 20 normal Missiles, although Super Missiles will help to speed up battles with them. Samus encounters 15 Gamma Metroids during her mission. Their legs are long, sharp and spindly at this stage, and the Gamma Metroid uses them to capture prey and drain them of their energy. The exoskeleton has expanded to provide additional protection to compensate for its nuclei membrane, which remains vulnerable. According to the Logbook entry, Gamma Metroids transfer negative electrical charges from their nervous system to their horns, which allows for the electricity to be discharged in an arc of lightning. One underwater chamber in the Distribution Center contains a pair of Gamma Metroids, although they are noticeably slowed down by the water. Samus will fall back and be unable to move for a few seconds when they do this, although this can be nullified with the difficult to pull off Ukemi technique. If the charge attack connects they can grab Samus and channel their electrical power into her, before dropping her to the ground. In addition to occasionally pausing to shoot electricity, Gammas further into the game will often dart out of the way of missile fire and can charge at high speeds like the Alphas.

metroid fusion cheat codes music modifier

It takes 10 normal Missiles to kill a Gamma Metroid. Missiles or Super Missiles to their nuclei membrane Samus encounters 21 Alpha Metroids during her mission.

metroid fusion cheat codes music modifier

Their Logbook entry states that the Metroid larva's transformation into the Alpha stage resulted in the loss of all but one nuclei, leaving its membrane vulnerable to Missiles for all future stages in the Metroid life cycle. One chamber in the Distribution Center contains five Alpha Metroids at once. Two Alpha Metroids are encountered and battled together in the Research Lab sub area, and were likely responsible for the deaths of the Federation research team. Some Alpha Metroids have longer horns and small talons, or legs, indicating they are starting to evolve into Gamma Metroids. The more Alpha Metroids Samus kills, the more abilities they gain: in addition to trying to ram Samus, Alphas can also charge at her at high speeds, and will often dart out of the way of missile fire. Missiles or Super Missiles to their underbellyĪs with the original game, it only takes 5 Missiles to kill an Alpha Metroid.















Metroid fusion cheat codes music modifier